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	<title>Ben Sauer&#039;s Blog &#187; economics</title>
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	<description>User Experience And Strategy</description>
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		<title>Saving an industry with better user experience</title>
		<link>http://www.redbeard.org.uk/2010/08/25/saving-an-industry-with-better-user-experience/</link>
		<comments>http://www.redbeard.org.uk/2010/08/25/saving-an-industry-with-better-user-experience/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 11:39:13 +0000</pubDate>
		<dc:creator>bensauer</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[economics]]></category>
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		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.redbeard.org.uk/?p=154</guid>
		<description><![CDATA[I had such a good experience today purchasing some musi [...]]]></description>
			<content:encoded><![CDATA[<p>I had such a good experience today purchasing some music that I thought I should share the user journey.</p>
<div class="thumbnail"><img class="aligncenter" src="http://img.skitch.com/20100822-rhwqfdbx8gmis865ccijmw45er.preview.jpg" alt="sufjan stevens" width="380" height="163" /></div>
<p>I saw something in my facebook feed that I hadn&#8217;t seen before: a media player for an <a href="http://sufjanstevens.bandcamp.com/album/all-delighted-people-ep">entire album</a>. I had a quick listen and really liked what I heard. All the links point to bandcamp, where you can purchase the release.</p>
<div class="thumbnail"><img class="aligncenter" src="http://img.skitch.com/20100822-tjj31ginmpuect73rfxae4yt59.preview.jpg" alt="All Delighted People EP | Sufjan Stevens" width="380" height="199" /></div>
<p>$5? I clicked buy without thinking about it much.</p>
<div class="thumbnail"><a href="http://skitch.com/bensauer/dudr5/all-delighted-people-ep-sufjan-stevens"><img class="aligncenter" src="http://img.skitch.com/20100822-km47hb9tydjfcwuf3xuiksw1hi.preview.jpg" alt="All Delighted People EP | Sufjan Stevens" width="380" height="242" /></a></div>
<p>The payment options are good: I can use a card or paypal, thereby avoiding entering my card details. The price is the same regardless of format. Once I had paid, the download started automatically.</p>
<div class="thumbnail">So lets consider how much better this is than the traditional approach:</div>
<div class="thumbnail">
<ul>
<li><strong>No &#8216;promotional period&#8217;</strong> &#8211; my first awareness of the release was in my facebook news feed, not reading about it on <a href="http://pitchfork.com">pitchfork</a> weeks or months in advance of release. This is the way things should be done: web consumers want things now, not according to someone else&#8217;s schedule. Recently I had the chance to listen to the LCD Soundsystem album in advance, but was not allowed to buy for a couple of months: that&#8217;s a missed sale.</li>
<li><strong>No follow or sign up to anything -</strong> the links went straight to purchase, avoiding facebook fan pages and suchlike. The designers of this journey recognise that the music is what the user is interested in primarily, so get out of the way and make it happen!</li>
<li><strong>The release cost $5 to purchase: brilliant.</strong> I&#8217;m convinced that the typical itunes price is too much now that music is more disposable, $5 is about right for an album (the title says EP, but its album length). I would guess that smaller labels really suffer on itunes because they can&#8217;t experiment with price.</li>
<li><strong>The social value:</strong> attaching a recommendation by friends to listening and purchasing is much more likely to result in a sale.</li>
<li><strong>Listening was made as accessible as possible</strong>: the full release, in my news feed. Normally you&#8217;d see blurb about the album, and quite often listening is painfully obstructed. In itunes you can listen to 30 seconds of each song, on <a href="http://bleep.com">bleep</a> the music player needs to be restarted every 30 seconds &#8211; what a terrible way to encourage a purchase!
<p>As listening and purchasing is so much more throwaway these days, labels shouldn&#8217;t stop people from listening to a release in entirety. This is a huge issue in my book: what they&#8217;ve failed to realize is that the value I place on music is established AFTER I&#8217;ve listened a few times, not before, so the upfront amount I will pay has gone way down &#8211; I won&#8217;t risk that cash on something I may not listen to much.</li>
</ul>
</div>
<p>If I had one criticism, I&#8217;d say that the price should be advertised in the facebook player: that might have tipped the balance for some people.</p>
<p>Well done <a href="http://bandcamp.com">bandcamp</a> for designing the player, <a href="http://asthmatickitty.com/">Asthmatic Kitty</a> for the music and the progressive pricing (and I suppose facebook for allowing this kind of media in the news feed!). If only other labels would wake up to these approaches: it really is about the experience.</p>
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		<slash:comments>9</slash:comments>
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		<title>Flattr.com: a workable way to tip online?</title>
		<link>http://www.redbeard.org.uk/2010/07/09/flattr-com-a-workable-way-to-tip-online/</link>
		<comments>http://www.redbeard.org.uk/2010/07/09/flattr-com-a-workable-way-to-tip-online/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 00:36:20 +0000</pubDate>
		<dc:creator>bensauer</dc:creator>
				<category><![CDATA[culture]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.redbeard.org.uk/?p=131</guid>
		<description><![CDATA[I've just added a flattr button to this blog.

I've b [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just added a <a href="http://flattr.com">flattr</a> button to this blog.</p>
<p>I&#8217;ve been very frustrated by the glacial progress made in how to financially credit creators online. The music biz is badly in need of an alternative way to show your appreciation for the music you like (one that&#8217;s not buying the album!).</p>
<p>Flattr seems to be a good way forward. It works like this: imagine every time you clicked &#8216;like&#8217; on facebook, a share of a fixed monthly donation was given to the creator. This overcomes the experience barrier that&#8217;s held micropayments back: instead of payment forms, a single click will suffice. You don&#8217;t even need to care about the amount.</p>
<p>Any money not used from your fixed monthly donation is given to charity. All round goodness! Good to see the pirates are still ahead of industries (the creators are ex-pirate bay).</p>
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		<title>A Buyer&#8217;s Dilemma</title>
		<link>http://www.redbeard.org.uk/2009/04/23/a-buyers-dilemma/</link>
		<comments>http://www.redbeard.org.uk/2009/04/23/a-buyers-dilemma/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 10:08:16 +0000</pubDate>
		<dc:creator>bensauer</dc:creator>
				<category><![CDATA[economics]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://www.redbeard.org.uk/?p=40</guid>
		<description><![CDATA[Dave Stone recently recommended that I try Action Metho [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://builtbydave.co.uk">Dave Stone</a> recently recommended that I try <a href="http://www.actionmethod.com">Action Method Online</a>, as a way of managing tasks/projects. The suggestion was timely: its been on my mind to try things other than basecamp, and another project tool I was trying got lost in the ether due to an &#8216;unfortunate database incident&#8217;.</p>
<p>Additionally, I know that my <a href="http://en.wikipedia.org/wiki/Getting_Things_Done">GTD</a> has definitely been slipping. I liked the idea of trying something a bit more action driven: tying in a nag system with target dates for tasks might be just the trick (which is what <a href="http://www.actionmethod.com">AMO</a> does).</p>
<p>So I&#8217;ve been trying in for a couple of months now, and its been an agnostic experience: plenty of WIN, plenty of FAIL. I&#8217;ll start with the FAIL, so that we end on an optimistic note.<strong><br />
</strong></p>
<p><strong>The FAIL</strong></p>
<ul>
<li>Buggy as HELL! Tasks not being added when I pressed &#8216;add&#8217;, same for projects. Very frustrating at first.</li>
<li>Preferences not being saved. My oh my, do I not need US style dates, very confusing. But the app ignored my chosen date format, over and over again (same for timezone). Support were responsive, but didn&#8217;t actually fix anything as far as I can tell.</li>
<li>Discussions: I would not feel remotely comfortable collaborating with a client using it. The discussion feature is badly presented, and although you can get emails when someone starts a discussion, generally you don&#8217;t. This is REALLY important when you are dealing with people who don&#8217;t know ways other than email to converse, and aren&#8217;t really sold (yet) on the concept of using a project tool online. The system should email the recipient all the time by default.</li>
<li>It utilises a facebook style notification popup (little red icon) for things it wants to remind me about: potentially useful. Problem being, the notifications were generally fairly useless, e.g. &#8216;Do you want to share that project that you just added&#8217;? Well, no. That&#8217;s a pretty low priority and if I wanted to do that, I would. Its the hidden/forgotten stuff that&#8217;s more important (e.g. &#8216;you haven&#8217;t touched that task/project for weeks!&#8217;)</li>
</ul>
<p><strong>The WIN</strong></p>
<ul>
<li>Task reminders are more proactive than good ole basecamp, the system reminds me by email summaries about what I haven&#8217;t done</li>
<li>I can tie in task deadlines to project dates</li>
<li>I can delegate tasks (with nags) much more easily</li>
<li>I can set up &#8216;mini projects&#8217; much more easily than other systems &#8211; there&#8217;s nothing heavy about adding a project (unlike basecamp)</li>
<li>iphone app! Joy of joys, a project tool that allows me to review/add tasks (or &#8216;action steps&#8217; as the app calls it) while I&#8217;m away from my desk.</li>
</ul>
<p><strong>The Dilemma</strong></p>
<p>As noted in my <a href="http://www.redbeard.org.uk/2008/11/06/selling-software-online-make-it-cheaper/">previous article</a>, I generally find most online tools to be overpriced: the owners are overvaluing what they&#8217;re offering, and I&#8217;m buying too many of these different hosted services to pay what they&#8217;re asking.</p>
<p>This is yet again true of <a href="http://www.actionmethod.com">Action Method Online</a>, with a special twist. Despite the awful drawbacks, I want to carry on using it, as I know its early days for them. But&#8230;. I&#8217;ve hit the limit on tasks on the free account, and I don&#8217;t wish to pay what they&#8217;re asking ($12 p/m or $99 p/a) given the drawbacks/exchange rate.</p>
<p>What should I do? Any ideas? Suggestions please!</p>
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		<item>
		<title>Selling software online? Make it cheaper.</title>
		<link>http://www.redbeard.org.uk/2008/11/06/selling-software-online-make-it-cheaper/</link>
		<comments>http://www.redbeard.org.uk/2008/11/06/selling-software-online-make-it-cheaper/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 12:36:00 +0000</pubDate>
		<dc:creator>bensauer</dc:creator>
				<category><![CDATA[art]]></category>
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		<guid isPermaLink="false">http://www.redbeard.org.uk/?p=26</guid>
		<description><![CDATA[Back in September I attended clearleft's dconstruct con [...]]]></description>
			<content:encoded><![CDATA[<p>Back in September I attended clearleft&#8217;s <a href="http://2008.dconstruct.org/">dconstruct conference</a>. One presentation in the day really stuck out, and reviewing the slides again today I felt inspired to comment/echo one particular point.</p>
<p><a href="http://bokardo.com/">Joshua Porter</a> used some psychology principles to examine how to provide a persuasive user experience. See the <a href="http://2008.dconstruct.org/schedule/JoshuaPorter.php">slides and audio from his presentation</a> are available, in case you missed it (I&#8217;ve embedded the presentation below).</p>
<p>Over the past few years, I&#8217;ve been exposed to a great number of webapps+software that had a free version or trial and then offered something extra in the paid service. Most of them were non-essential to my work, but did offer something I enjoyed using, and potentially made me a little bit more efficient (e.g. <a href="http://www.mindmeister.com/">mindmeister</a> or <a href="http://www.basecamphq.com">basecamp</a>).</p>
<p>One thing they all share in common: the paid service or one off price felt too expensive. There are now so many services that I&#8217;d like to buy into, that my pricing decision isn&#8217;t made in isolation. I find myself thinking: &#8220;that&#8217;s not too expensive, but if I was only using it occasionally and there are 20 others, it costs too much.&#8221;.</p>
<div id="attachment_27" class="wp-caption alignright" style="width: 310px"><a href="http://www.redbeard.org.uk/wp-content/uploads/2008/11/signupproblemss.jpg"><img class="size-medium wp-image-27" title="Sign Up Problem - Slide 29 from Leveraging Cognitive Bias in Social Design by Joshua Porter" src="http://www.redbeard.org.uk/wp-content/uploads/2008/11/signupproblemss-300x223.jpg" alt="" width="300" height="223" /></a><p class="wp-caption-text">The Sign Up Problem</p></div>
<p>Joshua&#8217;s presentation illustrates &#8216;the signup problem&#8217; brilliantly (see slide 29). Software customers overvalue their existing software (&#8220;why should I pay for x new widget?&#8221; i.e. hard to persuade) and software makers overvalue what they&#8217;ve created (&#8220;my widget really IS worth x much!!&#8221; i.e. missing out on sales).</p>
<p>I find myself thinking about the second point every time I get to the &#8216;Pricing&#8217; page of software I might buy. I&#8217;m convinced that sellers are missing out on big chunks of sales as a result.</p>
<p>If there&#8217;s an ongoing cost, even if its small, I also worry about being tied into something I won&#8217;t use much, especially if I&#8217;m paying for a few. If I&#8217;m buying software at a one off cost, I end up thinking that the price is wrong given the ultra-low <a href="http://en.wikipedia.org/wiki/Marginal_cost">marginal cost</a>.</p>
<p>Maybe I&#8217;m too frugal, and unrepresentative of the way a lot of buyers think. What I do know is this: when I buy software/services online, its not just about the alternatives to one particular market. I lump together everything I&#8217;m spending on these things into one big cost that I (irrationally?) try to keep under control. Therefore, things that don&#8217;t directly compete (e.g. <a href="http://www.basecamphq.com">basecamp</a> for project management and <a href="http://www.blinksale.com">blinksale</a> for invoicing) end up affecting each other.</p>
<p>Now I know I&#8217;ve skipped over operating costs, development costs, and a lot of other factors that influence supply and demand. However, I can&#8217;t help but feel that these markets are being constrained by cognitive biases.</p>
<p>I&#8217;d be very interested to hear about alternative pricing/incentive approaches to the existing models. This is something I&#8217;ve been thinking about in relation to other industries (particularly film and music &#8211; MUCH more on that later).</p>
<p>This issue is important to me at the moment as I&#8217;m formulating more ideas about how to take the useful things that are out there and explain the benefits to individuals and businesses (<a href="http://www.redbeard.org.uk/2008/04/07/geek-habits-for-non-geeks-v2-thurs-may-8th/">see my &#8216;Geek Habits for non-Geeks&#8217; workshop</a>). The pricing model will be critical to adoption in so many cases, that I feel strongly that things need to change.</p>
<p>Mostly I end up thinking about how to assess how useful something is to a particular individual, and &#8216;tip&#8217; on this basis. Something along these lines:</p>
<blockquote><p>&#8220;You&#8217;ve used our widget for 99 hours this month, we suggest you pay X on this basis.&#8221;</p>
<p>&#8220;You&#8217;ve used our widget to create 50 files, we suggest you pay X on this basis.&#8221;</p></blockquote>
<p>Taking this a step further, you could leverage cognitive bias to get people paying more, or at least more consistently. <a href="http://en.wikipedia.org/wiki/Fad">Social proof</a> is instructive here, and I know its been tried on the independent music scene (wish I could remember which artist tried this&#8230;).</p>
<blockquote><p>&#8220;On average, people have paid x per month to use our software. <span style="text-decoration: underline;">Pay this amount now.</span>&#8220;</p></blockquote>
<p>I&#8217;d like to take this last idea into the real world, but I&#8217;ll save the idea for another article. Thanks to Joshua for getting me thinking about this!</p>
<div id="__ss_611249" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="Leveraging Cognitive Bias in Social Design" href="http://www.slideshare.net/bokardo/leveraging-cognitive-bias-in-social-design-presentation?type=powerpoint">Leveraging Cognitive Bias in Social Design</a><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=leveragingcognitivebias-1222081547553853-9&amp;stripped_title=leveraging-cognitive-bias-in-social-design-presentation" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://static.slideshare.net/swf/ssplayer2.swf?doc=leveragingcognitivebias-1222081547553853-9&amp;stripped_title=leveraging-cognitive-bias-in-social-design-presentation" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View SlideShare <a style="text-decoration:underline;" title="View Leveraging Cognitive Bias in Social Design on SlideShare" href="http://www.slideshare.net/bokardo/leveraging-cognitive-bias-in-social-design-presentation?type=powerpoint">presentation</a> or <a style="text-decoration:underline;" href="http://www.slideshare.net/upload?type=powerpoint">Upload</a> your own. (tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/dconstruct08">dconstruct08</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/interface-design">interface-design</a>)</div>
</div>
<p><img style="visibility: hidden; width: 0px; height: 0px;" src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyMjU5NjkyMDI2NDYmcHQ9MTIyNTk2OTU4MTM3NSZwPTEwMTkxJmQ9Jmc9MiZ*PSZvPTNiYzg4YmViMDgzZTQ3Y2I5ZmQxYTUxNDZlNjM5OTI5.gif" border="0" alt="" width="0" height="0" /></p>
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